Virtuix Inc. began trading on Nasdaq under the ticker VTIX, marking a significant milestone for the developer of full-body virtual reality systems. The company reported revenue for the six months ended September 30, 2025, increased by 138% year-over-year following the launch of its Omni One in-home gaming system. Virtuix has generated over $20 million in sales across three product generations and now holds a market capitalization of approximately $250 million.
The company's public listing coincides with an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit, with proceeds directed toward scaling sales and marketing for Omni One. With production capacity for 3,000 units monthly, Virtuix projects potential annual revenue of $100 million. Founder and CEO Jan Goetgeluk emphasized that going public provides capital to fund growth and develop new products, stating the company addresses a critical gap in virtual experiences.
Virtuix leverages artificial intelligence-driven 3D reconstruction techniques, such as Gaussian splatting, to create photorealistic digital twins of real-world environments. This technology represents environments as millions of colored 3D Gaussians rather than traditional meshes, enabling rapid generation of high-fidelity virtual worlds. The company demonstrated this capability in this video, showing how aerial drone or 3D camera footage can be used to create 1:1 digital replicas.
Omni One, the company's flagship product, is a VR treadmill system designed for home use that allows users to walk, run, crouch, and jump in 360 degrees while remaining stationary. The system replicates real-world movements in virtual environments, offering physical freedom beyond traditional controllers. Virtuix positions the device as combining entertainment with exercise, noting one user lost 40 pounds in four months using the system, and referring to it as the "Peloton of gaming." The global VR gaming market represents a substantial opportunity, with one forecast projecting growth from $50.71 billion in 2025 to $194.17 billion by 2030.
Beyond consumer gaming, Virtuix is targeting the defense industry with applications like Virtual Terrain Walk (VTW), currently in production. VTW enables military personnel to walk through virtual terrain for mission planning and rehearsal, with test units deployed at Yokota Air Force Base and the U.S. Air Force Academy. The system supports more than 12 soldiers simultaneously with full 360-degree movement, addressing limitations of existing simulation products that are costly or lack immersion.
The company's transition from startup to publicly traded entity reflects growing demand for immersive technologies that integrate physical activity with digital experiences. By focusing on both mass-market volume through gaming and higher-margin defense applications, Virtuix aims to establish itself as a leader in bringing physical movement to AI-generated virtual worlds.


